

Screenshot: Īdmittedly I’m on a new build from last week - so rest assured that the next release will have the fix if this was your problem. I even went so far as to add an instance of the cube inside the cloner with render instance enabled on both the radial cloner and the cube instance itself. I can’t seem to reproduce the issue, unless I’ve misunderstood your problem. A cloner set to object with a spine is working fine, I suspect its only when the cloner is set to radial. In the Hair object, I plugged in the geometry's UV tag to the UV parameter in the 'Advanced' tab. I've added an Arnold Parameters tag to my Hair object with 'Export UVs' checked. If I open the same scene with 1.0.0.0 on another machine it renders it fine. I'm using Arnold core 5.0.1.4, C4DtoA 2.1.2, and the method to color hair was different in older versions of the plugin. It only renders the one original object inside that cloner rather than the radial array. I have the previous and the latest version of the C4DtoA plugin on two machines, 1.0.16.1 has an issue rendering morgraph clones, its specifically the radial cloner that seems to be having the issue. arnold is the most versatile render engine for cinema 4d by Chad Ashley With the latest release, Autodesk’s Arnold renderer becomes the most versatile C4D render engine that works on both CPU and GPU. Does anyone know where to report bugs? I can’t see anywhere obvious, looking through the website, the plugin itself and searching online.
